Digital to Physical Game: Pokémon Go

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Prompt

One our very first assignments for the Digital Games course was to analyze a digital game and create a physical version of it for the rest of our class to play. My teammates and I chose Pokémon Go as our digital game and recreated it as a scavenger hunt. This blog post will document our process and some of our reflections on this experience.

 

Choose your fighter

MDA Analysis

One of the required readings in this course is “MDA: A Formal Approach to Game Design and Game Research” by Robin Hunicke, Marc LeBlanc, and Robert Zubek. In this paper, the authors present the MDA framework (which stands for Mechanics, Dynamics, and Aesthetics). This formal approach to analyzing and understanding games bridges the gap between technical game research, game design, and game development. The framework was key to the first part of our analysis.

Mechanics

  • Pokéballs that can be thrown
  • Pokémons
  • Virtual map
  • Pokéstops
  • Battle gyms
  • Lures, raspberries, incense, etc. to attract Pokémons
  • Stardust and candies (earned every time you catch a Pokémon)
  • Potions to bring Pokémons back to health
  • Currency to spend on loot at the Shop and to evolve your Pokémon
  • AR Camera
  • Pokédex journal
  • Characters: Professor Willow, Team Rocket, etc.

Aesthetics & Dynamics

Challenge: game as obstacle course

  • Having a limited amount of Pokéballs
  • Hitting up Pokéstops for loot
  • Exchanging loot for upgrades
  • Battling for control of gyms that are conquered by rival factions
AR Pokémons
  • Transforms your map into a fantasy world where Pokémon exist, using GPS tracking
  • Transform your camera into a AR viewer where you can view Pokémon in your real environment
  • Factions can claim and/or defend gyms
  • Changing levels as you collect Pokémons and points
  • Fellowship: game as social framework
  • Able to add friends, know when they’re online, and play with them
  • Able to use lures to attract Pokémons that others around you can also capture
  • Able to add Pokémons to help defend gyms that are owned by a player’s faction, and can team up with other members of their factions to take control of gyms

Aesthetic Models

Pokémon Go incorporates Challenge, Fantasy, Discover, Expression, and Fellowship aesthetics. The game succeeds when players are invested in actively participating in the game every day by walking around, collecting Pokémons and battling other players. This requires that enough Pokémon show up on their map, that those Pokémons vary in their novelty and difficulty to catch, that Pokéstops include worthwhile bonuses, and that players work as both adversaries and collaborators.

Physical Game

Evidently, we felt that Pokémon Go could work as a scavenger hunt using common household items. Since we are still in the middle of a pandemic, our “physical” game would still have some digital elements (ie. being guided through Microsoft Teams).

Video demo of our physical game

Reflections from the Team

The exercise to study any game of our opinion gave us a better understanding of game-making from a User Experience perspective.

Reflections about the game test experiment

The process of transforming the virtual game into a physical game was a new and very different experience for us all. It encouraged us to expand our thinking, research, and future practice.

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